The benefit of the current SR system, where SR is tweaked a little based on measurable performance, is that it reduces the number of games required to find your "true" place. The direction SR moves in is only determined by winning or losing - it's very imprecise - ergo to arrive at the "true" rank, it will take many wins and many losses to finally find your spot. Let's say that every player has a "true" rank, and it's the aim of SR to find exactly what that number is. And of course this is not saying the Lucio will always be right or the non-Lucios will always be wrong. People will always judge you because they feel like you should've been doing something else. Or any combination of these things at any given time. I feel like most heroes in the game have very easy to understand jobs/goals - the difficulty is in the execution.īut Lucio is by far the most flexible, you could be.Ī) Playing aggro Lucio, chasing people down, finishing off targets, booping them off cliffs.ī) Playing peeling Lucio, sticking by your other healer, making sure they don't get tickled to death by Winston or harassed by Tracer/Genji.Ĭ) Playing group pushing Lucio, swapping to speed to get your team through chokes or your anchor tank to good position or trying to get your stranglers to safety for the next push.ĭ) Playing ambulance lucio, speeding around to weakened targets to heal 'em up.Į) Playing taxi Lucio, rushing back to spawn to taxi important members back to the fight with speed amp or letting mercy catapult off you.į) Playing stalling Lucio, when you're in OT and you need to keep the point up for your team to return.